
Combat is simply a matter of throwing soldiers at your enemy until you've won every battle. Each territory requires different troops, and each of the troop types requires two of the game's resources to create. The copy of the game I received had multiple world maps, and each of the world maps had several islands separate into distinct territories. Granted, you don't have to go for a full-throated campaign against every scrap of territory, but you'll need to engage in a healthy amount of conquering if you want the slightest chance of winning.

If you're hoping for a game where you can vary your strategy, you'll find yourself somewhat restricted in Barbarians: The Invasion.

In all of our games, one thing was clear - war is the way to win. My strategy was more or less successful, but the potential for earning Domination points was a pittance in comparison to what you could make by waging war. There were a handful of cards that would award you points on the end of the game based on the resources you had. In two of the games we played, I had attempted to go for a strong economic strategy. Each of the game's four clans has its own optional unique ability that further mixes up the play and might guide you towards a particular playstyle. Buildings can be used at the beginning of an era to generate resources (which are likely to be spent on creating more troops). You can have up to three Gods & Warchiefs to supply you with unique bonuses or assist you in battle.

Everything in the game supplements your efforts to conquer as much of the land as possible. Barbarians: The Invasion is primarily about war.
